Freelance game development
Games made to order
Have a game idea, a prototype that needs a push, or a feature you cannot fit into your schedule? We build mobile games and game tools for clients as independent freelancers.
Freelance game development
Have a game idea, a prototype that needs a push, or a feature you cannot fit into your schedule? We build mobile games and game tools for clients as independent freelancers.

Big projects and small jobs are both welcome.
From idea and design to a store-ready build: management sims, puzzle and idle games, casual and card games.
A playable proof of concept in a few weeks, to test the idea, show investors or pitch a publisher.
Economy, progression, simulation and AI opponents, with automated tests so a change never silently breaks the balance.
Screens built for thumbs: one-hand play, big touch targets, clear feedback and layouts that survive long translations.
Stylized low-poly models, rigs, animation and renders to sprites and atlases, built in Blender and often scripted for repeatable results.
Rewarded ads, in-app purchases, consent forms, Google Play Console setup, store listing and release builds.
One pipeline for many languages: text extraction, translation checks and layout tests, proven in a game with 8 languages.
Bug fixes, performance work, a missing feature, a port or a code review of a project someone else started.
We pick the tool for the game, not the other way round.
Unity 6 for 3D, physics, shaders and complex scenes. Flutter for fast, light, UI-heavy 2D games and management sims.
Models, rigs, animation and renders prepared for the engine, with a scripted pipeline that gives the same result every time.
From signing keys to Data safety forms: we take a build all the way to the store. iOS builds are possible through cloud CI.
Game logic lives in code that can be tested without a phone, so a change is checked in seconds, not days.
You tell us the goal, platform, references and deadline. We ask the questions that matter and agree the scope.
A quick playable build to confirm the idea and the feel before the real budget is spent.
Work in milestones. You get a build to play after each one and approve it before we move on.
Bug hunting on real devices, performance, balance and the small details that make a game feel finished.
We prepare the store release, hand everything over and stay around for fixes after launch.
A clear deliverable, a price and a schedule, split into milestones. Best for a defined game or prototype.
Hourly or weekly work when the scope will change as you learn. Best for ongoing development.
A bug, a screen, an art pass or a store submission: quick, focused help with no long commitment.
AI Inc: Tycoon is our first game and a good picture of how we work: a Flutter and Dart management sim with a fully offline simulation core, a living miniature city, 8 languages, rewarded ads, in-app purchases and over 2,000 automated tests.



Android is our home ground. iOS builds are possible through cloud CI; you will need your own Apple Developer account.
Unity for 3D, physics, shaders and big scenes. Flutter for fast, light, UI-heavy 2D games and management sims. If you are not sure, tell us about the game and we will recommend one.
Usually a few weeks, depending on how much has to be playable. We give an estimate after the brief.
Yes. We start with a short review of the code and the build, then tell you honestly what is worth keeping.
Yes, we are happy to sign an NDA before you share the details.
Send a short description: the idea, the platform, references, the deadline and a rough budget. We reply with questions or an estimate.
Tell us about your project. A couple of lines and a reference game are enough to start.
Book a free consultationRequest a quote
We read every message and answer it personally. support@burrowloop.com